Born and raised in Miami, Florida to parents who emigrated from Hong Kong in the 70's. Childhood activities included unofficially co-illustrating his Dr. Seuss books and obsessively assembling all the LEGO he could get his hands on. He sometimes had to share with his brother.
After high school he flew to California to study computer science at Univeristy of California, Berkeley. Introductory programming classes went smoothly for a while, until it became clear that he didn't have the math. (the huge margin between his math and verbal SAT scores should have been a clue.) He finally pursued a degree in English and is still trying to figure out what to make of the experience.
Attempts at finding his calling at this point met with varying degrees of success: stints included work as a freelance designer, a game tester, and more than enough retail to last a lifetime. It was on a quarter-lifer’s whim and a prayer that he decided to focus on his first language: visual arts.
He received his degree in Media Arts & Animation at the Art Institute of California – San Francisco in March of 2010. Having honed his 2D skills and begun his journey into 3D art, he hopes to continue to learn and grow as an artist, and realize his lifelong dream... a house of LEGO for him and his family.
Ancient Greek uses two words for time: chronos, referring to sequential time (from which we get “chronology”); and kairos, which describes a specific point in time of undetermined length in which a significant event occurs. The latter has persistent philosophical connotations, often referring to a “supreme moment” or “reckoning.” Had the Greeks discovered moving pictures, they might have related the concept of chronos to the persistence of vision—the lifeblood of film that is pumped through celluloid veins at 24 frames per second… and suspended within this supple emulsion would be all the dialogue beats, storyboard panels, climaxes, and dénouements—the kairos moments that are the raisons d’être of all narrative fiction.
II
Animation is like accounting: the very act is not what would be considered “fun” by the fit or the sane. It is, in fact, a dismal science. Yet the professional realizes it must be done—and done well. One of my goals is to be such a professional. It is not done for its own sake. It is a means to an end—the kairos—the gay science, the price of glory.
III
In the age of mixed media, the
artist who masters more than one medium thrives. By this measure, it is not the architect, ad exec, or even the Hollywood director who commands our attention, but the chef—for they serenade us with all our senses. Moreover, the culinarist's prime purveyance takes not the form of rhetorical abstractions, fleeting counterpoints, or a rude simulacrum of outward appearance—their medium is life itself. It is by the very ordinariness of such an artist's clay that it both speaks to us with such ease, and is so easily taken for granted. Like a sudden change in weather or the greeting of a stranger, its wonder is ubiquitous; yet few take notice.
IV
Illusioneering is a double-edged sword: for in all one’s efforts to fool the viewer’s eye, they risk fooling their own. It is for this reason that the humble creator works in aggregate, and has relegated the auteur to the status of figurehead. When craftsmen smooth over one another's rough-hewn efforts with tongues of sandpaper, they ensure widespread efficacy of communication in rapid times. The myriad spokes point axle-ward, and the wheel rolls on. One of my goals is to be not just a spoke, but a pillar. Is it any wonder “communicate” and “community” share a common root?
V
Time flows in one direction, and the consummation of its merciless vector is a sad and incurable symptom of a finite existence. Creation still yet abounds, and our gifts of hope and hindsight help to bind our meagre rags. In the same way that threads can be woven into fabric—and finally garments—so too does every yard of chronos bear the potential for kairos. To merely endure is to watch as the tapestry unravels—but to welcome the spinning spool with eager hands is to clothe oneself against the coming storms.
3. Inspiration can come from the most unlikely places.
4. I get by with a little help from my art friends.
5. Every moment of every day is a blessing!
ANDREW WONG
Union City, CA
(510)717-1569 a.g.wong@hotmail.com
OBJECTIVE
Create art assets as part of a creative team while improving my technique in a stimulating environment
SOFTWARE
Photoshop / Painter
Maya
Illustrator
3ds Max (biped)
Flash
After Effects
SKILLS
2D Animation
Digital Illustration
Character Animation (game cycles)
3D Modeling using Maya
EDUCATION
The Art Intitute of California – San Francisco, San Francisco, CA
Media Arts & Animation 2010
University of California, Berkeley, Berkeley, CA
English 2003
EXPERIENCE
07/2011 - Present
Lolapps, San Francisco, CA Animator
Animate game assets and illustrate 2D assets when needed
01/2011 – Present
Finger Arts, Palo Alto, CA Artist Produce art assets and design UI for iPhone games (Sudoku 2)
05/2010 – 07/2011
Mondo Studios, San Francisco, CA Freelance Animator Produce art assets for Flash games
Created animation sequences to be integrated into Action Script Edited trailer videos for upcoming games (Adobe After Effects)
04/2010 – 05/2010
Lolapps, San Francisco, CA Intern
Created designs and animations for implementation into web games
Worked closely with engineering to ensure art meets technical requirements Contributed ideas and experience to the development process